
So it was something like 43 defense vs 67 defense armor vs robes. I don't think you get your WIS to defense with armor. So Robes (ossus keeper generally) are better than armor.Īrmor you could cast (assuming Jedi armor) with 30% energy damage reduction, +3 STR +3 CON and uh, 4 defense and 4 max defense from Dexterity.

Is MC male or Female, LS or DS.Ī LS male gets WIS to defense from the handmaiden as well as Force enlightenment which allow him to cast Force speed, Force Valor and force defense as a single light side spell action for reduced spell cost (not that it really matters at that point) That is a small amount, but duel wielding can be incredibly effective, esp combined with master crit strike and a keen lightsaber crystal (or other keen modification), by that point you are likely to land a critical strike at least once a round, when can lead to enormous damage (the more modifications to increase damage or crit abilities the better!) Some classes and characters are better at duel wielding notably Hanharr and weapon master/marauder and soldiers because they have the feat progression and or strength to tank the penalties effectively, but duelling is more effective for most classes.ĭueling does almost nothing, just +3 to defense and offense (at the highest level). It's more noticable early game, but the frequent missing from dual wielding isn't worth one measly extra attack. You'll be harder to hit and hit more frequently as well as having a much higher chance to cause critical damage on a successful threat. Master duelling is the equivalent of +6 dexterity.


Master speed + duel wield + master flurry makes for a lot of attacks, its pretty much always better, only good reason of a single blade is roleplay I have to respectfully disagree.ĭuelling actively improves your character instead of reducing penalties from self gimping. Originally posted by DJ Spicy Deluxe:Totally, dueling does almost nothing for you, but using two blades adds an extra attack.
